![]() ![]() ![]() * Some people were fruitlessly clicking on the Toggle Skin button in Party Select to turn on their new skins. * Font sizes in the combat screen have been increased so that you may recline luxuriously at a greater distance from your screen. * There wasn't enough detail about what you were crafting in the Crafting section of the Compendium because there was a part of the view missing! More stat detail can now be toggled to see how crafted equipment might affect heroes! * Added potential fix for a hang in Path of Fangs when returning to the Lycelot Traitor. * Polished switching out characters after Party Select in order to prevent crashes related to memory. * Our Video Player has been updated on PC and Mac in the hopes this resolves issues for many players unable to play the game due to video issues. * While ending the game after the Credits seemed ironically appropriate, additional care was put into place to prevent crashing there. * Various bugs fixed in Localization, including persistent HTML issues in the French language. * Legendary dungeons are now available in your first playthrough of a Dungeon (though we ask to verify you're REALLY SURE you want to do that to yourself) ![]() * Garrison's upgraded Warblade now only consumes up to 60 Overcharge. * The Unstable Bomber will no longer traps players on the Victory Screen, thus allowing it to keep its place as the most rewarding screen in the game and not the most frustrating. * Liches now tire of spawning skeleton minions a little more realistically. * Less excitingly, Battle-length buffs do not last indefinitely in Endless Mode anymore - every Phase counts as a battle for Buff purposes. * The Endless Arena should now work as expected, with climbing enemy difficulty, boss waves and climbing multipliers! * The elusive Belevros has made more of a permanent home in Deadwatch, and should now always be much easier to find when sought. We don't have it in this current version, but keybindings will be coming to PC in the next update! The latest patch for PC is now live! PS4 and XboxOne versions are currently in QA and we hope to push them live once approved (The xboxone version will have all patches since launch in its next update). ![]()
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